Introduction
insty is a statically-typed, natively-compiled systems language with a self-contained x86-64 backend, a real package manager, and first-class OS-dev support.
insty is a statically-typed systems language that compiles straight to native x86-64 with a
from-scratch backend โ no LLVM. It ships a real package manager (cloud), a language server, and
first-class support for operating-system development.
Why insty
- Native and self-contained. The compiler emits ELF, PE, and Mach-O objects directly and links
with
lld. No LLVM, no massive toolchain to install. - Systems-grade. Pointers, slices,
unsafeblocks, inline assembly, volatile MMIO, atomics, and freestanding/kernel targets โ insty was built to write an operating system (InstantOS). - Modern types. Sum types with exhaustive
match, monomorphized generics, slices, and string interpolation. - Real tooling. A
cloudpackage manager, aninsty-lsplanguage server, and a VS Code extension.
A taste
module main
enum Shape {
Circle(i32),
Rect(i32, i32)
}
fun area(Shape s) -> i32 {
match s {
Circle(r) => return 3 * r * r
Rect(w, h) => return w * h
}
return 0
}
fun main() -> i32 {
Shape s = Shape.Rect(4, 5)
return area(s) // 20
} Where to next
insty source files use the
.insextension. Try any snippet in the playground.